Game dev tycoon when to self publish

Game dev tycoon when to self publish

As a game developer, you have the option to self-publish your game or to sell it through a publisher. Both options have their own advantages and disadvantages, so it is important to carefully consider which one is right for your game.

Pros of Self-Publishing

Greater Control

When you self-publish your game, you have complete control over every aspect of it. This means that you can make decisions about the game’s design, features, marketing, and distribution without having to answer to a publisher. You are free to create a game that is true to your vision, which can be especially important for independent developers who want to stand out in a crowded market.

Higher Profits

Higher Profits

As a self-publisher, you get to keep all of the profits from your game. This means that if your game is successful, you could potentially earn much more than you would if you had sold it through a publisher. You may also be able to price your game higher as a self-publisher, which can increase your profits.

Quicker Release Cycle

Quicker Release Cycle

When you self-publish your game, you have the ability to release it quickly. This means that you don’t have to go through the lengthy process of finding a publisher and negotiating a contract. You can simply create your game, test it, and release it to the public.

Cons of Self-Publishing

Higher Marketing Costs

One of the main disadvantages of self-publishing is that you have to do all of the marketing yourself. This means that you will need to spend money on advertising, social media promotion, and other forms of marketing in order to get people to play your game. This can be a significant challenge for independent developers who may not have the budget or expertise to effectively market their game.

Limited Distribution Channels

Limited Distribution Channels

Limited Distribution Channels

As a self-publisher, you will only be able to distribute your game through the channels that you choose. This means that if you want to sell your game in physical stores or on consoles, you will need to find a way to do so yourself. This can be a significant challenge for developers who are new to the industry and may not have the connections or resources to effectively distribute their game.

Lack of Expertise

Lack of Expertise

As a self-publisher, you are responsible for every aspect of your game’s development, marketing, and distribution. This means that you will need to have expertise in all of these areas in order to be successful. If you don’t have the necessary skills or experience, it can be difficult to create a high-quality game and effectively market it to the public.

When to Self-Publish

When You Want Complete Control

If you want complete control over every aspect of your game, then self-publishing may be the right option for you. This means that you can create a game that is true to your vision and make all of the decisions about its design, features, marketing, and distribution.

When You Want Higher Profits

When You Want Higher Profits

As a self-publisher, you get to keep all of the profits from your game. This means that if your game is successful, you could potentially earn much more than you would if you had sold it through a publisher. You may also be able to price your game higher as a self-publisher, which can increase your profits.

When You Want a Quicker Release Cycle

When You Want a Quicker Release Cycle

If you want to release your game quickly, then self-publishing may be the right option for you. This means that you don’t have to go through the lengthy process of finding a publisher and negotiating a contract. You can simply create your game, test it, and release it to the public.